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#include "StarNetworkedAnimatorLuaBindings.hpp"
#include "StarNetworkedAnimator.hpp"
#include "StarJsonExtra.hpp"
#include "StarLuaGameConverters.hpp"
namespace Star {
LuaCallbacks LuaBindings::makeNetworkedAnimatorCallbacks(NetworkedAnimator* networkedAnimator) {
LuaCallbacks callbacks;
callbacks.registerCallbackWithSignature<bool, String, String, bool, bool>(
"setAnimationState", bind(&NetworkedAnimator::setState, networkedAnimator, _1, _2, _3, _4));
callbacks.registerCallbackWithSignature<bool, String, String, bool, bool>(
"setLocalAnimationState", bind(&NetworkedAnimator::setLocalState, networkedAnimator, _1, _2, _3, _4));
callbacks.registerCallbackWithSignature<String, String>(
"animationState", bind(&NetworkedAnimator::state, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<Json, String, String>(
"animationStateProperty", bind(&NetworkedAnimator::stateProperty, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<Json, String, String>(
"animationStateNextProperty", bind(&NetworkedAnimator::stateNextProperty, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<int, String>(
"animationStateFrame", bind(&NetworkedAnimator::stateFrame, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<float, String>(
"animationStateFrameProgress", bind(&NetworkedAnimator::stateFrameProgress, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<float, String>(
"animationStateTimer", bind(&NetworkedAnimator::stateTimer, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<bool, String>(
"animationStateReverse", bind(&NetworkedAnimator::stateReverse, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<void, String, String>(
"setGlobalTag", bind(&NetworkedAnimator::setGlobalTag, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String, String, String>(
"setPartTag", bind(&NetworkedAnimator::setPartTag, networkedAnimator, _1, _2, _3));
callbacks.registerCallback("setFlipped",
[networkedAnimator](bool flipped, Maybe<float> relativeCenterLine) {
networkedAnimator->setFlipped(flipped, relativeCenterLine.value());
});
callbacks.registerCallbackWithSignature<void, float>(
"setAnimationRate", bind(&NetworkedAnimator::setAnimationRate, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<void, String, float, bool>(
"rotateGroup", bind(&NetworkedAnimator::rotateGroup, networkedAnimator, _1, _2, _3));
callbacks.registerCallbackWithSignature<float, String>(
"currentRotationAngle", bind(&NetworkedAnimator::currentRotationAngle, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<bool, String>(
"hasTransformationGroup", bind(&NetworkedAnimator::hasTransformationGroup, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<void, String, Vec2F>("translateTransformationGroup",
bind(&NetworkedAnimator::translateTransformationGroup, networkedAnimator, _1, _2));
callbacks.registerCallback("rotateTransformationGroup",
[networkedAnimator](String const& transformationGroup, float rotation, Maybe<Vec2F> const& rotationCenter) {
networkedAnimator->rotateTransformationGroup(transformationGroup, rotation, rotationCenter.value());
});
callbacks.registerCallback("scaleTransformationGroup",
[networkedAnimator](LuaEngine& engine, String const& transformationGroup, LuaValue scale, Maybe<Vec2F> const& scaleCenter) {
if (auto cs = engine.luaMaybeTo<Vec2F>(scale))
networkedAnimator->scaleTransformationGroup(transformationGroup, *cs, scaleCenter.value());
else
networkedAnimator->scaleTransformationGroup(transformationGroup, engine.luaTo<float>(scale), scaleCenter.value());
});
callbacks.registerCallbackWithSignature<void, String, float, float, float, float, float, float>(
"transformTransformationGroup",
bind(&NetworkedAnimator::transformTransformationGroup, networkedAnimator, _1, _2, _3, _4, _5, _6, _7));
callbacks.registerCallbackWithSignature<void, String>(
"resetTransformationGroup", bind(&NetworkedAnimator::resetTransformationGroup, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<void, String, Vec2F>("translateLocalTransformationGroup",
bind(&NetworkedAnimator::translateLocalTransformationGroup, networkedAnimator, _1, _2));
callbacks.registerCallback("rotateLocalTransformationGroup",
[networkedAnimator](String const& transformationGroup, float rotation, Maybe<Vec2F> const& rotationCenter) {
networkedAnimator->rotateLocalTransformationGroup(transformationGroup, rotation, rotationCenter.value());
});
callbacks.registerCallback("scaleLocalTransformationGroup",
[networkedAnimator](LuaEngine& engine, String const& transformationGroup, LuaValue scale, Maybe<Vec2F> const& scaleCenter) {
if (auto cs = engine.luaMaybeTo<Vec2F>(scale))
networkedAnimator->scaleLocalTransformationGroup(transformationGroup, *cs, scaleCenter.value());
else
networkedAnimator->scaleLocalTransformationGroup(transformationGroup, engine.luaTo<float>(scale), scaleCenter.value());
});
callbacks.registerCallbackWithSignature<void, String, float, float, float, float, float, float>(
"transformLocalTransformationGroup",
bind(&NetworkedAnimator::transformLocalTransformationGroup, networkedAnimator, _1, _2, _3, _4, _5, _6, _7));
callbacks.registerCallbackWithSignature<void, String>(
"resetLocalTransformationGroup", bind(&NetworkedAnimator::resetLocalTransformationGroup, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<void, String, bool>(
"setParticleEmitterActive", bind(&NetworkedAnimator::setParticleEmitterActive, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String, float>("setParticleEmitterEmissionRate",
bind(&NetworkedAnimator::setParticleEmitterEmissionRate, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String, unsigned>("setParticleEmitterBurstCount",
bind(&NetworkedAnimator::setParticleEmitterBurstCount, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String, RectF>("setParticleEmitterOffsetRegion",
bind(&NetworkedAnimator::setParticleEmitterOffsetRegion, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String>(
"burstParticleEmitter", bind(&NetworkedAnimator::burstParticleEmitter, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<void, String, bool>(
"setLightActive", bind(&NetworkedAnimator::setLightActive, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String, Vec2F>(
"setLightPosition", bind(&NetworkedAnimator::setLightPosition, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String, Color>(
"setLightColor", bind(&NetworkedAnimator::setLightColor, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String, float>(
"setLightPointAngle", bind(&NetworkedAnimator::setLightPointAngle, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<bool, String>(
"hasSound", bind(&NetworkedAnimator::hasSound, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<void, String, StringList>(
"setSoundPool", bind(&NetworkedAnimator::setSoundPool, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String, Vec2F>(
"setSoundPosition", bind(&NetworkedAnimator::setSoundPosition, networkedAnimator, _1, _2));
callbacks.registerCallback("playSound",
[networkedAnimator](String const& sound, Maybe<int> loops) {
networkedAnimator->playSound(sound, loops.value());
});
callbacks.registerCallback("setSoundVolume",
[networkedAnimator](String const& sound, float targetVolume, Maybe<float> rampTime) {
networkedAnimator->setSoundVolume(sound, targetVolume, rampTime.value(0));
});
callbacks.registerCallback("setSoundPitch",
[networkedAnimator](String const& sound, float targetPitch, Maybe<float> rampTime) {
networkedAnimator->setSoundPitchMultiplier(sound, targetPitch, rampTime.value(0));
});
callbacks.registerCallback("stopAllSounds",
[networkedAnimator](String const& sound, Maybe<float> rampTime) {
networkedAnimator->stopAllSounds(sound, rampTime.value());
});
callbacks.registerCallbackWithSignature<void, String, bool>(
"setEffectActive", bind(&NetworkedAnimator::setEffectEnabled, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<Maybe<Vec2F>, String, String>("partPoint", bind(&NetworkedAnimator::partPoint, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<Maybe<PolyF>, String, String>("partPoly", bind(&NetworkedAnimator::partPoly, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<Json, String, String>("partProperty", bind(&NetworkedAnimator::partProperty, networkedAnimator, _1, _2));
callbacks.registerCallback("transformPoint", [networkedAnimator] (Vec2F point, String const& part) -> Vec2F {
return networkedAnimator->partTransformation(part).transformVec2(point);
});
callbacks.registerCallback("transformPoly", [networkedAnimator] (PolyF poly, String const& part) -> PolyF {
poly.transform(networkedAnimator->partTransformation(part));
return poly;
});
callbacks.registerCallbackWithSignature<void, String, List<Drawable>>(
"addPartDrawables", bind(&NetworkedAnimator::addPartDrawables, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String, List<Drawable>>(
"setPartDrawables", bind(&NetworkedAnimator::setPartDrawables, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<String, String, String>(
"applyPartTags", bind(&NetworkedAnimator::applyPartTags, networkedAnimator, _1, _2));
return callbacks;
}
}
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