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#ifndef STAR_ENTITY_LUA_BINDINGS_HPP
#define STAR_ENTITY_LUA_BINDINGS_HPP
#include "StarLua.hpp"
#include "StarEntity.hpp"
namespace Star {
namespace LuaBindings {
LuaCallbacks makeEntityCallbacks(Entity const* entity);
namespace EntityCallbacks {
EntityId id(Entity const* entity);
LuaTable damageTeam(Entity const* entity, LuaEngine& engine);
bool isValidTarget(Entity const* entity, EntityId entityId);
Vec2F distanceToEntity(Entity const* entity, EntityId entityId);
bool entityInSight(Entity const* entity, EntityId entityId);
}
}
}
#endif
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