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#pragma once
#include "StarEntity.hpp"
namespace Star {
STAR_CLASS(InspectableEntity);
class InspectableEntity : public virtual Entity {
public:
// Default implementation returns true
virtual bool inspectable() const;
// If this entity can be entered into the player log, will return the log
// identifier.
virtual Maybe<String> inspectionLogName() const;
// Long description to display when inspected, if any
virtual Maybe<String> inspectionDescription(String const& species) const;
};
inline bool InspectableEntity::inspectable() const {
return true;
}
inline Maybe<String> InspectableEntity::inspectionLogName() const {
return {};
}
inline Maybe<String> InspectableEntity::inspectionDescription(String const&) const {
return {};
}
}
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