Веб-сайт самохостера Lotigara

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path: root/source/game/StarTileModification.cpp
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#include "StarTileModification.hpp"
#include "StarDataStreamExtra.hpp"

namespace Star {

DataStream& operator>>(DataStream& ds, PlaceMaterial& tileMaterialPlacement) {
  uint8_t layer;
  ds.read(layer);
  if (layer > 1) {
    tileMaterialPlacement.layer = TileLayer::Foreground;
    tileMaterialPlacement.collisionOverride = (TileCollisionOverride)(layer - 1);
  }
  else {
    tileMaterialPlacement.layer = (TileLayer)layer;
    tileMaterialPlacement.collisionOverride = TileCollisionOverride::None;
  }

  ds.read(tileMaterialPlacement.material);
  ds.read(tileMaterialPlacement.materialHueShift);

  return ds;
}

DataStream& operator<<(DataStream& ds, PlaceMaterial const& tileMaterialPlacement) {
  if (tileMaterialPlacement.collisionOverride != TileCollisionOverride::None
    && tileMaterialPlacement.layer == TileLayer::Foreground) {
    uint8_t layer = (uint8_t)tileMaterialPlacement.collisionOverride;
    ds.write(++layer);
  }
  else
    ds.write(tileMaterialPlacement.layer);

  ds.write(tileMaterialPlacement.material);
  ds.write(tileMaterialPlacement.materialHueShift);

  return ds;
}

DataStream& operator>>(DataStream& ds, PlaceMod& tileModPlacement) {
  ds.read(tileModPlacement.layer);
  ds.read(tileModPlacement.mod);
  ds.read(tileModPlacement.modHueShift);

  return ds;
}

DataStream& operator<<(DataStream& ds, PlaceMod const& tileModPlacement) {
  ds.write(tileModPlacement.layer);
  ds.write(tileModPlacement.mod);
  ds.write(tileModPlacement.modHueShift);

  return ds;
}

DataStream& operator>>(DataStream& ds, PlaceMaterialColor& tileMaterialColorPlacement) {
  ds.read(tileMaterialColorPlacement.layer);
  ds.read(tileMaterialColorPlacement.color);

  return ds;
}

DataStream& operator<<(DataStream& ds, PlaceMaterialColor const& tileMaterialColorPlacement) {
  ds.write(tileMaterialColorPlacement.layer);
  ds.write(tileMaterialColorPlacement.color);

  return ds;
}

DataStream& operator>>(DataStream& ds, PlaceLiquid& tileLiquidPlacement) {
  ds.read(tileLiquidPlacement.liquid);
  ds.read(tileLiquidPlacement.liquidLevel);

  return ds;
}

DataStream& operator<<(DataStream& ds, PlaceLiquid const& tileLiquidPlacement) {
  ds.write(tileLiquidPlacement.liquid);
  ds.write(tileLiquidPlacement.liquidLevel);

  return ds;
}

}