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#include "StarServerClientContext.hpp"
#include "StarJsonExtra.hpp"
#include "StarDataStreamExtra.hpp"
#include "StarWorldServerThread.hpp"
#include "StarScriptedEntity.hpp"
#include "StarContainerEntity.hpp"
#include "StarItemDatabase.hpp"
#include "StarRoot.hpp"
#include "StarUniverseSettings.hpp"
namespace Star {
ServerClientContext::ServerClientContext(ConnectionId clientId, Maybe<HostAddress> remoteAddress, NetCompatibilityRules netRules, Uuid playerUuid,
String playerName, String playerSpecies, bool canBecomeAdmin, WorldChunks initialShipChunks)
: m_clientId(clientId),
m_remoteAddress(remoteAddress),
m_netRules(netRules),
m_playerUuid(playerUuid),
m_playerName(playerName),
m_playerSpecies(playerSpecies),
m_canBecomeAdmin(canBecomeAdmin),
m_shipChunks(std::move(initialShipChunks)) {
m_rpc.registerHandler("ship.applyShipUpgrades", [this](Json const& args) -> Json {
RecursiveMutexLocker locker(m_mutex);
setShipUpgrades(shipUpgrades().apply(args));
return true;
});
m_rpc.registerHandler("world.containerPutItems", [this](Json const& args) -> Json {
List<ItemDescriptor> overflow = args.getArray("items").transformed(construct<ItemDescriptor>());
RecursiveMutexLocker locker(m_mutex);
if (m_worldThread) {
m_worldThread->executeAction([args, &overflow](WorldServerThread*, WorldServer* server) {
EntityId entityId = args.getInt("entityId");
Json items = args.get("items");
auto itemDatabase = Root::singleton().itemDatabase();
if (auto containerEntity = as<ContainerEntity>(server->entity(entityId))) {
overflow.clear();
for (auto const& itemDescriptor : items.iterateArray()) {
if (auto left = containerEntity->addItems(itemDatabase->item(ItemDescriptor(itemDescriptor))).result().value())
overflow.append(left->descriptor());
}
}
});
}
return overflow.transformed(mem_fn(&ItemDescriptor::toJson));
});
m_rpc.registerHandler("universe.setFlag", [this](Json const& args) -> Json {
auto flagName = args.toString();
RecursiveMutexLocker locker(m_mutex);
if (m_worldThread) {
m_worldThread->executeAction([flagName](WorldServerThread*, WorldServer* server) {
server->universeSettings()->setFlag(flagName);
});
}
return Json();
});
m_netGroup.addNetElement(&m_orbitWarpActionNetState);
m_netGroup.addNetElement(&m_playerWorldIdNetState);
m_netGroup.addNetElement(&m_isAdminNetState);
m_netGroup.addNetElement(&m_teamNetState);
m_netGroup.addNetElement(&m_shipUpgrades);
m_netGroup.addNetElement(&m_shipCoordinate);
m_creationTime = Time::monotonicMilliseconds();
}
ConnectionId ServerClientContext::clientId() const {
return m_clientId;
}
Maybe<HostAddress> const& ServerClientContext::remoteAddress() const {
return m_remoteAddress;
}
Uuid const& ServerClientContext::playerUuid() const {
return m_playerUuid;
}
String const& ServerClientContext::playerName() const {
return m_playerName;
}
String const& ServerClientContext::playerSpecies() const {
return m_playerSpecies;
}
bool ServerClientContext::canBecomeAdmin() const {
return m_canBecomeAdmin;
}
NetCompatibilityRules ServerClientContext::netRules() const {
return m_netRules;
}
String ServerClientContext::descriptiveName() const {
RecursiveMutexLocker locker(m_mutex);
String hostName = m_remoteAddress ? toString(*m_remoteAddress) : "local";
return strf("'{}' <{}> ({})", m_playerName, m_clientId, hostName);
}
void ServerClientContext::registerRpcHandlers(JsonRpcHandlers const& rpcHandlers) {
m_rpc.registerHandlers(rpcHandlers);
}
CelestialCoordinate ServerClientContext::shipCoordinate() const {
RecursiveMutexLocker locker(m_mutex);
return m_shipCoordinate.get();
}
void ServerClientContext::setShipCoordinate(CelestialCoordinate system) {
RecursiveMutexLocker locker(m_mutex);
m_shipCoordinate.set(system);
}
SystemLocation ServerClientContext::shipLocation() const {
RecursiveMutexLocker locker(m_mutex);
return m_shipSystemLocation;
}
void ServerClientContext::setShipLocation(SystemLocation location) {
RecursiveMutexLocker locker(m_mutex);
m_shipSystemLocation = location;
}
Maybe<pair<WarpAction, WarpMode>> ServerClientContext::orbitWarpAction() const {
RecursiveMutexLocker locker(m_mutex);
return m_orbitWarpActionNetState.get();
}
void ServerClientContext::setOrbitWarpAction(Maybe<pair<WarpAction, WarpMode>> warpAction) {
RecursiveMutexLocker locker(m_mutex);
m_orbitWarpActionNetState.set(warpAction);
}
bool ServerClientContext::isAdmin() const {
RecursiveMutexLocker locker(m_mutex);
return m_isAdminNetState.get();
}
void ServerClientContext::setAdmin(bool admin) {
RecursiveMutexLocker locker(m_mutex);
m_isAdminNetState.set(admin);
}
EntityDamageTeam ServerClientContext::team() const {
RecursiveMutexLocker locker(m_mutex);
return m_teamNetState.get();
}
void ServerClientContext::setTeam(EntityDamageTeam team) {
RecursiveMutexLocker locker(m_mutex);
m_teamNetState.set(team);
}
ShipUpgrades ServerClientContext::shipUpgrades() const {
RecursiveMutexLocker locker(m_mutex);
return m_shipUpgrades.get();
}
void ServerClientContext::setShipUpgrades(ShipUpgrades upgrades) {
RecursiveMutexLocker locker(m_mutex);
m_shipUpgrades.set(upgrades);
}
WorldChunks ServerClientContext::shipChunks() const {
RecursiveMutexLocker locker(m_mutex);
return m_shipChunks;
}
void ServerClientContext::updateShipChunks(WorldChunks newShipChunks) {
RecursiveMutexLocker locker(m_mutex);
m_shipChunksUpdate.merge(WorldStorage::getWorldChunksUpdate(m_shipChunks, newShipChunks), true);
m_shipChunks = std::move(newShipChunks);
}
void ServerClientContext::readUpdate(ByteArray data) {
RecursiveMutexLocker locker(m_mutex);
m_rpc.receive(data);
}
ByteArray ServerClientContext::writeUpdate() {
RecursiveMutexLocker locker(m_mutex);
ByteArray rpcUpdate = m_rpc.send();
ByteArray shipChunksUpdate;
if (!m_shipChunksUpdate.empty())
shipChunksUpdate = DataStreamBuffer::serialize(take(m_shipChunksUpdate));
ByteArray netGroupUpdate;
tie(netGroupUpdate, m_netVersion) = m_netGroup.writeNetState(m_netVersion, m_netRules);
if (rpcUpdate.empty() && shipChunksUpdate.empty() && netGroupUpdate.empty())
return {};
DataStreamBuffer ds;
ds.write(rpcUpdate);
ds.write(shipChunksUpdate);
ds.write(netGroupUpdate);
return ds.takeData();
}
void ServerClientContext::setSystemWorld(SystemWorldServerThreadPtr systemWorldThread) {
RecursiveMutexLocker locker(m_mutex);
if (m_systemWorldThread == systemWorldThread)
return;
m_systemWorldThread = std::move(systemWorldThread);
}
SystemWorldServerThreadPtr ServerClientContext::systemWorld() const {
RecursiveMutexLocker locker(m_mutex);
return m_systemWorldThread;
}
void ServerClientContext::clearSystemWorld() {
RecursiveMutexLocker locker(m_mutex);
setSystemWorld({});
}
void ServerClientContext::setPlayerWorld(WorldServerThreadPtr worldThread) {
RecursiveMutexLocker locker(m_mutex);
if (m_worldThread == worldThread)
return;
m_worldThread = std::move(worldThread);
if (m_worldThread)
m_playerWorldIdNetState.set(m_worldThread->worldId());
else
m_playerWorldIdNetState.set(WorldId());
}
WorldServerThreadPtr ServerClientContext::playerWorld() const {
RecursiveMutexLocker locker(m_mutex);
return m_worldThread;
}
WorldId ServerClientContext::playerWorldId() const {
RecursiveMutexLocker locker(m_mutex);
return m_playerWorldIdNetState.get();
}
void ServerClientContext::clearPlayerWorld() {
setPlayerWorld({});
}
WarpToWorld ServerClientContext::playerReturnWarp() const {
RecursiveMutexLocker locker(m_mutex);
return m_returnWarp;
}
void ServerClientContext::setPlayerReturnWarp(WarpToWorld warp) {
RecursiveMutexLocker locker(m_mutex);
m_returnWarp = std::move(warp);
}
WarpToWorld ServerClientContext::playerReviveWarp() const {
RecursiveMutexLocker locker(m_mutex);
return m_reviveWarp;
}
void ServerClientContext::setPlayerReviveWarp(WarpToWorld warp) {
RecursiveMutexLocker locker(m_mutex);
m_reviveWarp = std::move(warp);
}
void ServerClientContext::loadServerData(Json const& store) {
RecursiveMutexLocker locker(m_mutex);
m_shipCoordinate.set(CelestialCoordinate(store.get("shipCoordinate")));
m_shipSystemLocation = jsonToSystemLocation(store.get("systemLocation"));
setAdmin(store.getBool("isAdmin"));
setTeam(EntityDamageTeam(store.get("team")));
m_reviveWarp = WarpToWorld(store.get("reviveWarp"));
m_returnWarp = WarpToWorld(store.get("returnWarp"));
}
Json ServerClientContext::storeServerData() {
RecursiveMutexLocker locker(m_mutex);
auto store = JsonObject{
{"shipCoordinate", m_shipCoordinate.get().toJson()},
{"systemLocation", jsonFromSystemLocation(m_shipSystemLocation)},
{"isAdmin", m_isAdminNetState.get()},
{"team", team().toJson()},
{"reviveWarp", m_reviveWarp.toJson()},
{"returnWarp", m_returnWarp.toJson()}
};
return store;
}
int64_t ServerClientContext::creationTime() const {
return m_creationTime;
}
}
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