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#pragma once
#include "StarItemDescriptor.hpp"
#include "StarThread.hpp"
#include "StarVector.hpp"
#include "StarStrongTypedef.hpp"
namespace Star {
STAR_CLASS(SpeciesTextVariants);
STAR_CLASS(PositionalTextVariants);
STAR_CLASS(QuestTemplate);
STAR_CLASS(QuestTemplateDatabase);
// A Quest Template
// Used to check prerequisites for quest availability and by the QuestManager to
// instantiate quests
class QuestTemplate {
public:
QuestTemplate(Json const& config);
Json config;
String templateId;
String title;
String text;
String completionText;
String failureText;
StringMap<String> parameterTypes;
JsonObject parameterExamples;
Vec2U moneyRange;
List<List<ItemDescriptor>> rewards;
List<String> rewardParameters;
Maybe<String> completionCinema;
bool canBeAbandoned;
// Whether the quest is cleared from the quest log when it is
// completed/failed.
bool ephemeral;
// determine whether to show the quest in the quest log
bool showInLog;
// whether to show the quest accept, quest complete, and/or quest fail popups
bool showAcceptDialog;
bool showCompleteDialog;
bool showFailDialog;
// main quests are listed separately in the quest log
bool mainQuest;
// hide from log when the quest server uuid doesn't match the current client context server uuid
bool hideCrossServer;
String questGiverIndicator;
String questReceiverIndicator;
List<String> prerequisiteQuests;
Maybe<unsigned> requiredShipLevel;
List<ItemDescriptor> requiredItems;
unsigned updateDelta;
Maybe<String> script;
JsonObject scriptConfig;
Maybe<String> newQuestGuiConfig;
Maybe<String> questCompleteGuiConfig;
Maybe<String> questFailedGuiConfig;
};
// Quest Template Database
// Stores and returns from the list of known quest templates
class QuestTemplateDatabase {
public:
QuestTemplateDatabase();
// Return a list of all known template id values
List<String> allQuestTemplateIds() const;
// Return the template for the given template id
QuestTemplatePtr questTemplate(String const& templateId) const;
private:
StringMap<QuestTemplatePtr> m_templates;
};
}
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