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#pragma once
#include "StarRect.hpp"
#include "StarString.hpp"
namespace Star {
STAR_CLASS(DungeonGeneratorWorldFacade);
STAR_CLASS(MicroDungeonFactory);
class MicroDungeonFactory {
public:
MicroDungeonFactory();
Maybe<pair<List<RectI>, Set<Vec2I>>> generate(RectI const& bounds,
String const& dungeonName,
Vec2I const& position,
uint64_t seed,
float threatLevel,
DungeonGeneratorWorldFacadePtr facade,
bool forcePlacement = false);
private:
List<int> m_placementshifts;
bool m_generating;
};
}
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