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#pragma once
#include "StarWorldCamera.hpp"
#include "StarWorldClient.hpp"
namespace Star {
STAR_CLASS(UniverseClient);
STAR_CLASS(QuestIndicatorPainter);
class QuestIndicatorPainter {
public:
QuestIndicatorPainter(UniverseClientPtr const& client);
void update(float dt, WorldClientPtr const& world, WorldCamera const& camera);
void render();
private:
struct Indicator {
Drawable render(float pixelRatio) const;
EntityId entityId;
Vec2F screenPos;
String indicatorName;
AnimationPtr animation;
};
UniverseClientPtr m_client;
WorldCamera m_camera;
Map<EntityId, Indicator> m_indicators;
};
}
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