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#pragma once
#include "StarShellParser.hpp"
#include "StarLuaComponents.hpp"
#include "StarLuaRoot.hpp"
#include "StarUniverseClient.hpp"
#include "StarQuestManager.hpp"
#include "StarCinematic.hpp"
#include "StarMainInterfaceTypes.hpp"
namespace Star {
class ClientCommandProcessor {
public:
ClientCommandProcessor(UniverseClientPtr universeClient, CinematicPtr cinematicOverlay,
MainInterfacePaneManager* paneManager, StringMap<StringList> macroCommands);
StringList handleCommand(String const& commandLine, bool userInput = false);
bool debugDisplayEnabled() const;
bool debugHudEnabled() const;
bool fixedCameraEnabled() const;
private:
bool adminCommandAllowed() const;
String previewQuestPane(StringList const& arguments, function<PanePtr(QuestPtr)> createPane);
String reload();
String hotReload();
String whoami();
String gravity();
String debug(String const& argumentsString);
String boxes();
String fullbright();
String asyncLighting();
String setGravity(String const& argumentsString);
String resetGravity();
String fixedCamera();
String monochromeLighting();
String radioMessage(String const& argumentsString);
String clearRadioMessages();
String clearCinematics();
String startQuest(String const& argumentsString);
String completeQuest(String const& argumentsString);
String failQuest(String const& argumentsString);
String previewNewQuest(String const& argumentsString);
String previewQuestComplete(String const& argumentsString);
String previewQuestFailed(String const& argumentsString);
String clearScannedObjects();
String playTime();
String deathCount();
String cinema(String const& argumentsString);
String suicide();
String naked();
String resetAchievements();
String statistic(String const& argumentsString);
String giveEssentialItem(String const& argumentsString);
String makeTechAvailable(String const& argumentsString);
String enableTech(String const& argumentsString);
String upgradeShip(String const& argumentsString);
String swap(String const& argumentsString);
String respawnInWorld(String const& argumentsString);
String render(String const& imagePath);
UniverseClientPtr m_universeClient;
CinematicPtr m_cinematicOverlay;
MainInterfacePaneManager* m_paneManager;
CaseInsensitiveStringMap<function<String(String const&)>> m_builtinCommands;
StringMap<StringList> m_macroCommands;
ShellParser m_parser;
LuaBaseComponent m_scriptComponent;
bool m_debugDisplayEnabled = false;
bool m_debugHudEnabled = true;
bool m_fixedCameraEnabled = false;
};
}
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