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#pragma once
#include "StarString.hpp"
namespace Star {
STAR_CLASS(DynamicLib);
class DynamicLib {
public:
// Returns the library extension normally used on the current platform
// including the '.', e.g. '.dll', '.so', '.dylib'
static String libraryExtension();
// Load a dll from the given filename. If the library is found and
// succesfully loaded, returns a handle to the library, otherwise nullptr.
static DynamicLibUPtr loadLibrary(String const& fileName);
// Load a dll from the given name, minus extension.
static DynamicLibUPtr loadLibraryBase(String const& baseName);
// Should return handle to currently running executable. Will always
// succeed.
static DynamicLibUPtr currentExecutable();
virtual ~DynamicLib() = default;
virtual void* funcPtr(char const* name) = 0;
};
inline DynamicLibUPtr DynamicLib::loadLibraryBase(String const& baseName) {
return loadLibrary(baseName + libraryExtension());
}
}
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