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path: root/cmake/FindDirectX.cmake
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#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
#     (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------

# -----------------------------------------------------------------------------
# Find DirectX SDK
# Define:
# DirectX_FOUND
# DirectX_INCLUDE_DIR
# DirectX_LIBRARY
# DirectX_ROOT_DIR

if(WIN32) # The only platform it makes sense to check for DirectX SDK
  include(FindPkgMacros)
  findpkg_begin(DirectX)
  
  # Get path, convert backslashes as ${ENV_DXSDK_DIR}
  getenv_path(DXSDK_DIR)
  getenv_path(DIRECTX_HOME)
  getenv_path(DIRECTX_ROOT)
  getenv_path(DIRECTX_BASE)
  
  # construct search paths
  set(DirectX_PREFIX_PATH 
    "${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
    "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
    "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
    "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
    "C:/apps_x86/Microsoft DirectX SDK*"
    "C:/Program Files (x86)/Microsoft DirectX SDK*"
    "C:/apps/Microsoft DirectX SDK*"
    "C:/Program Files/Microsoft DirectX SDK*"
	"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
  )
  create_search_paths(DirectX)
  # redo search if prefix path changed
  clear_if_changed(DirectX_PREFIX_PATH
    DirectX_LIBRARY
	DirectX_INCLUDE_DIR
	DirectX_ROOT_DIR
  )
  
  find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
  # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
  # lib files are in DirectX_ROOT_DIR/Lib/x64|x86
  if(${CMAKE_TARGET_ARCHITECTURE} STREQUAL "x86_64")
    set(DirectX_LIBPATH_SUFFIX "x64")
  else()
    set(DirectX_LIBPATH_SUFFIX "x86")
  endif()
  find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
  find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
  find_library(DirectX_DXERR9_LIBRARY NAMES dxerr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
  find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
  find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
  find_library(DirectX_XINPUT_LIBRARY NAMES xinput HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
  find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
  find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
  
  
  if(DirectX_INCLUDE_DIR)
    set(DirectX_ROOT_DIR "${DirectX_INCLUDE_DIR}/..") 
  endif(DirectX_INCLUDE_DIR)

  findpkg_finish(DirectX)
  
  set(DirectX_LIBRARIES 
	${DirectX_LIBRARIES} 
    ${DirectX_D3DX9_LIBRARY}
    ${DirectX_DXERR9_LIBRARY}
    ${DirectX_DXGUID_LIBRARY}
    ${DirectX_DINPUT8_LIBRARY}
    ${DirectX_DXGI_LIBRARY}
    ${DirectX_D3DCOMPILER_LIBRARY}
  )

  # look for D3D10.1 components

  if (DirectX_FOUND)
    find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INCLUDE_DIR} NO_DEFAULT_PATH)
	get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
	message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")

	find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
	find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
	
	
	if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY AND DirectX_D3DX10_LIBRARY)
	  set(DirectX_D3D10_FOUND TRUE)
	  set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR})
	  set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} ${DirectX_D3DX10_LIBRARY}) 
	endif ()
  endif ()

  # look for D3D11 components
  if (DirectX_FOUND)
    find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INCLUDE_DIR} NO_DEFAULT_PATH)
	get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
	message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
	find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
	find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)

	if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY AND DirectX_D3DX11_LIBRARY)
	  set(DirectX_D3D11_FOUND TRUE)
	  set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR})
	  set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} ${DirectX_D3DX11_LIBRARY})
	endif ()
  endif ()
  
endif(WIN32)