# Renderer The new renderer table is accessible from almost every clientside script and allows configuring shaders. --- #### `void` renderer.setPostProcessGroupEnabled(String group, bool enabled, [bool save]) Enables or disables a post process shader group. If save is true, this change is saved to configuration as well. --- #### `bool` renderer.postProcessGroupEnabled(String group) Returns true if the specified post process group is enabled. --- #### `Json` renderer.postProcessGroups() Returns every post process group. Identical to grabbing them from client.config with root.assetJson. --- #### `Json` renderer.setEffectParameter(String effectName, String parameterName, RenderEffectParameter value) Sets the specified scriptable parameter of the specified shader effect to the provided value. This is accessed from the shader as a uniform and must be defined in the effect's configuration. --- #### `RenderEffectParameter` renderer.getEffectParameter(String effectName, String parameterName) Returns the specified scriptable parameter of the specified shader effect. ---