From 4b0bc220e4da1173f742a4973939b139bef562db Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Fri, 21 Jul 2023 00:58:49 +1000 Subject: Support for changing the game's timescale Context-specific (like per-world) timescales can also be added later --- source/server/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/server/main.cpp') diff --git a/source/server/main.cpp b/source/server/main.cpp index 08b55dd..ad16988 100644 --- a/source/server/main.cpp +++ b/source/server/main.cpp @@ -50,7 +50,7 @@ int main(int argc, char** argv) { float updateRate = 1.0f / WorldTimestep; if (auto jUpdateRate = configuration->get("updateRate")) { updateRate = jUpdateRate.toFloat(); - WorldTimestep = 1.0f / updateRate; + ServerWorldTimestep = WorldTimestep = 1.0f / updateRate; Logger::info("Configured tickrate is {:4.2f}hz", updateRate); } -- cgit v1.2.3