From 4b0bc220e4da1173f742a4973939b139bef562db Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Fri, 21 Jul 2023 00:58:49 +1000 Subject: Support for changing the game's timescale Context-specific (like per-world) timescales can also be added later --- source/rendering/StarWorldPainter.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/rendering/StarWorldPainter.cpp') diff --git a/source/rendering/StarWorldPainter.cpp b/source/rendering/StarWorldPainter.cpp index e033ee1..d89cfe1 100644 --- a/source/rendering/StarWorldPainter.cpp +++ b/source/rendering/StarWorldPainter.cpp @@ -45,14 +45,16 @@ WorldCamera& WorldPainter::camera() { return m_camera; } +void WorldPainter::update(float dt) { + m_environmentPainter->update(dt); +} + void WorldPainter::render(WorldRenderData& renderData, function lightWaiter) { m_camera.setScreenSize(m_renderer->screenSize()); m_camera.setTargetPixelRatio(Root::singleton().configuration()->get("zoomLevel").toFloat()); m_assets = Root::singleton().assets(); - m_environmentPainter->update(); - m_tilePainter->setup(m_camera, renderData); // Stars, Debris Fields, Sky, and Orbiters -- cgit v1.2.3