From 991cf9df7e4505a6aa43a2a999049f15af3f9a41 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Thu, 12 Oct 2023 04:42:24 +1100 Subject: Add vertical speed support to parallax layers --- source/rendering/StarEnvironmentPainter.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'source/rendering/StarEnvironmentPainter.cpp') diff --git a/source/rendering/StarEnvironmentPainter.cpp b/source/rendering/StarEnvironmentPainter.cpp index ff6cb35..c938ae0 100644 --- a/source/rendering/StarEnvironmentPainter.cpp +++ b/source/rendering/StarEnvironmentPainter.cpp @@ -256,10 +256,14 @@ void EnvironmentPainter::renderParallaxLayers( // texture offset in *screen pixel space* Vec2F parallaxOffset = layer.parallaxOffset * camera.pixelRatio(); - if (layer.speed != 0) { - double drift = fmod((double)layer.speed * (sky.epochTime / (double)sky.dayLength), (double)parallaxSize[0]); + if (layer.speed[0] != 0) { + double drift = fmod((double)layer.speed[0] * (sky.epochTime / (double)sky.dayLength), (double)parallaxSize[0]); parallaxOffset[0] = fmod(parallaxOffset[0] + drift * camera.pixelRatio(), parallaxPixels[0]); } + if (layer.speed[1] != 0) { + double drift = fmod((double)layer.speed[1] * (sky.epochTime / (double)sky.dayLength), (double)parallaxSize[1]); + parallaxOffset[1] = fmod(parallaxOffset[1] + drift * camera.pixelRatio(), parallaxPixels[1]); + } // parallax camera world position in *parallax space* Vec2F parallaxCameraCenter = parallaxWorldPosition - parallaxOrigin; -- cgit v1.2.3