From be571b5cd04f3986dc5725b4b04b4f94bd67a16c Mon Sep 17 00:00:00 2001 From: ErodeesFleurs <3353309908@qq.com> Date: Tue, 2 Apr 2024 09:34:06 +0800 Subject: add world.sendPacket and fixed deadlock --- source/game/scripting/StarWorldLuaBindings.cpp | 7 +++++++ source/game/scripting/StarWorldLuaBindings.hpp | 1 + 2 files changed, 8 insertions(+) (limited to 'source/game/scripting') diff --git a/source/game/scripting/StarWorldLuaBindings.cpp b/source/game/scripting/StarWorldLuaBindings.cpp index cc91ec2..0016589 100644 --- a/source/game/scripting/StarWorldLuaBindings.cpp +++ b/source/game/scripting/StarWorldLuaBindings.cpp @@ -390,6 +390,7 @@ namespace LuaBindings { callbacks.registerCallbackWithSignature>("players", bind(ServerWorldCallbacks::players, world)); callbacks.registerCallbackWithSignature("fidelity", bind(ServerWorldCallbacks::fidelity, world, _1)); callbacks.registerCallbackWithSignature, String, String, LuaVariadic>("callScriptContext", bind(ServerWorldCallbacks::callScriptContext, world, _1, _2, _3)); + callbacks.registerCallbackWithSignature("sendPacket", bind(ServerWorldCallbacks::sendPacket, world, _1, _2, _3)); callbacks.registerCallbackWithSignature("skyTime", [serverWorld]() { return serverWorld->sky()->epochTime(); @@ -1186,6 +1187,12 @@ namespace LuaBindings { return context->invoke(function, args); } + void ServerWorldCallbacks::sendPacket(WorldServer* world, ConnectionId clientId, String const& packetType, Json const& packetData) { + PacketType type = PacketTypeNames.getLeft(packetType); + auto packet = createPacket(type, packetData); + world->sendPacket(clientId, packet); + } + void WorldDebugCallbacks::debugPoint(Vec2F const& arg1, Color const& arg2) { SpatialLogger::logPoint("world", arg1, arg2.toRgba()); } diff --git a/source/game/scripting/StarWorldLuaBindings.hpp b/source/game/scripting/StarWorldLuaBindings.hpp index 010affd..114536d 100644 --- a/source/game/scripting/StarWorldLuaBindings.hpp +++ b/source/game/scripting/StarWorldLuaBindings.hpp @@ -88,6 +88,7 @@ namespace LuaBindings { List players(World* world); LuaString fidelity(World* world, LuaEngine& engine); Maybe callScriptContext(World* world, String const& contextName, String const& function, LuaVariadic const& args); + void sendPacket(WorldServer* world, ConnectionId clientId, String const& packetType, Json const& packetData); } namespace WorldDebugCallbacks { -- cgit v1.2.3