From d65bc3cc8d3bb9793e5d4f8d7aa223abbc001886 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Sat, 19 Aug 2023 20:47:58 +1000 Subject: Add collision cycling to Material items --- source/game/scripting/StarWorldLuaBindings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/game/scripting/StarWorldLuaBindings.cpp') diff --git a/source/game/scripting/StarWorldLuaBindings.cpp b/source/game/scripting/StarWorldLuaBindings.cpp index e1c8822..dc1c5be 100644 --- a/source/game/scripting/StarWorldLuaBindings.cpp +++ b/source/game/scripting/StarWorldLuaBindings.cpp @@ -1949,8 +1949,8 @@ namespace LuaBindings { layerName = layerName.substr(0, split); if (overrideName == "empty" || overrideName == "none") placeMaterial.collisionOverride = TileCollisionOverride::Empty; - else if (overrideName == "dynamic" || overrideName == "block") - placeMaterial.collisionOverride = TileCollisionOverride::Dynamic; + else if (overrideName == "block") + placeMaterial.collisionOverride = TileCollisionOverride::Block; else if (overrideName == "platform") placeMaterial.collisionOverride = TileCollisionOverride::Platform; else -- cgit v1.2.3