From cc5fbb0087518a2f4ab9e86f5b2cff2d3b0ed3fb Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Tue, 29 Oct 2024 20:12:58 +1100 Subject: fix broken status.primaryDirectives why did it even compile before. what the fuck! --- source/game/scripting/StarStatusControllerLuaBindings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/game/scripting/StarStatusControllerLuaBindings.cpp') diff --git a/source/game/scripting/StarStatusControllerLuaBindings.cpp b/source/game/scripting/StarStatusControllerLuaBindings.cpp index 819c517..7edcb6f 100644 --- a/source/game/scripting/StarStatusControllerLuaBindings.cpp +++ b/source/game/scripting/StarStatusControllerLuaBindings.cpp @@ -81,7 +81,7 @@ LuaCallbacks LuaBindings::makeStatusControllerCallbacks(StatusController* statCo callbacks.registerCallbackWithSignature("uniqueStatusEffectActive", bind(&StatusControllerCallbacks::uniqueStatusEffectActive, statController, _1)); - callbacks.registerCallbackWithSignature("primaryDirectives", bind(&StatusController::primaryDirectives, statController)); + callbacks.registerCallbackWithSignature("primaryDirectives", bind(&StatusController::primaryDirectives, statController)); callbacks.registerCallback("setPrimaryDirectives", [statController](Maybe const& directives) { statController->setPrimaryDirectives(directives.value()); }); callbacks.registerCallbackWithSignature("applySelfDamageRequest", bind(&StatusController::applySelfDamageRequest, statController, _1)); -- cgit v1.2.3