From 3073a88cd16b6e85401363c814e5ac7ae11b9270 Mon Sep 17 00:00:00 2001 From: Kai Blaschke Date: Sun, 25 Feb 2024 15:46:47 +0100 Subject: Use "#pragma once" instead of include guards --- source/game/scripting/StarLuaActorMovementComponent.hpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'source/game/scripting/StarLuaActorMovementComponent.hpp') diff --git a/source/game/scripting/StarLuaActorMovementComponent.hpp b/source/game/scripting/StarLuaActorMovementComponent.hpp index 5744da8..048a476 100644 --- a/source/game/scripting/StarLuaActorMovementComponent.hpp +++ b/source/game/scripting/StarLuaActorMovementComponent.hpp @@ -1,5 +1,4 @@ -#ifndef STAR_ACTOR_MOVEMENT_COMPONENT_HPP -#define STAR_ACTOR_MOVEMENT_COMPONENT_HPP +#pragma once #include "StarActorMovementController.hpp" #include "StarLuaGameConverters.hpp" @@ -436,5 +435,3 @@ void LuaActorMovementComponent::clearControls() { m_controlPathMove = {}; } } - -#endif -- cgit v1.2.3