From 4b0bc220e4da1173f742a4973939b139bef562db Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Fri, 21 Jul 2023 00:58:49 +1000 Subject: Support for changing the game's timescale Context-specific (like per-world) timescales can also be added later --- source/game/scripting/StarInputLuaBindings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/game/scripting/StarInputLuaBindings.cpp') diff --git a/source/game/scripting/StarInputLuaBindings.cpp b/source/game/scripting/StarInputLuaBindings.cpp index 9f58a40..df2e3e5 100644 --- a/source/game/scripting/StarInputLuaBindings.cpp +++ b/source/game/scripting/StarInputLuaBindings.cpp @@ -13,7 +13,7 @@ LuaCallbacks LuaBindings::makeInputCallbacks() { callbacks.registerCallbackWithSignature("bindHeld", bind(mem_fn(&Input::bindHeld), input, _1, _2)); callbacks.registerCallbackWithSignature, String, String>("bindUp", bind(mem_fn(&Input::bindUp), input, _1, _2)); - callbacks.registerCallback("keyDown", [input](String const& keyName, Maybe& const modNames) -> Maybe { + callbacks.registerCallback("keyDown", [input](String const& keyName, Maybe const& modNames) -> Maybe { Key key = KeyNames.getLeft(keyName); Maybe mod; if (modNames) { -- cgit v1.2.3