From 4b0bc220e4da1173f742a4973939b139bef562db Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Fri, 21 Jul 2023 00:58:49 +1000 Subject: Support for changing the game's timescale Context-specific (like per-world) timescales can also be added later --- source/game/items/StarObjectItem.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/game/items/StarObjectItem.cpp') diff --git a/source/game/items/StarObjectItem.cpp b/source/game/items/StarObjectItem.cpp index 58547fb..5da5a5a 100644 --- a/source/game/items/StarObjectItem.cpp +++ b/source/game/items/StarObjectItem.cpp @@ -28,9 +28,9 @@ void ObjectItem::init(ToolUserEntity* owner, ToolHand hand) { BeamItem::init(owner, hand); } -void ObjectItem::update(FireMode fireMode, bool shifting, HashSet const& moves) { - FireableItem::update(fireMode, shifting, moves); - BeamItem::update(fireMode, shifting, moves); +void ObjectItem::update(float dt, FireMode fireMode, bool shifting, HashSet const& moves) { + FireableItem::update(dt, fireMode, shifting, moves); + BeamItem::update(dt, fireMode, shifting, moves); setEnd(BeamItem::EndType::Object); m_shifting = shifting; } -- cgit v1.2.3