From f73cb3ce03c35770605ce83a49906cc4825c00a6 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Mon, 3 Jul 2023 19:32:23 +1000 Subject: improve WorldServer debug logging is now consistent with WorldServerThread's use of the world id, which is generally more appropriate --- source/game/StarWorldServerThread.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'source/game/StarWorldServerThread.cpp') diff --git a/source/game/StarWorldServerThread.cpp b/source/game/StarWorldServerThread.cpp index d3bcbc4..c31ae84 100644 --- a/source/game/StarWorldServerThread.cpp +++ b/source/game/StarWorldServerThread.cpp @@ -13,7 +13,10 @@ WorldServerThread::WorldServerThread(WorldServerPtr server, WorldId worldId) m_worldServer(move(server)), m_worldId(move(worldId)), m_stop(false), - m_errorOccurred(false) {} + m_errorOccurred(false) { + if (m_worldServer) + m_worldServer->setWorldId(printWorldId(m_worldId)); +} WorldServerThread::~WorldServerThread() { m_stop = true; @@ -195,7 +198,7 @@ void WorldServerThread::run() { while (!m_stop && !m_errorOccurred) { auto fidelity = lockedFidelity.value(automaticFidelity); LogMap::set(strf("server_{}_fidelity", m_worldId), WorldServerFidelityNames.getRight(fidelity)); - LogMap::set(strf("server_{}_update_fps", m_worldId), tickApproacher.rate()); + LogMap::set(strf("server_{}_update", m_worldId), strf("{:4.2f}Hz", tickApproacher.rate())); update(fidelity); tickApproacher.tick(); -- cgit v1.2.3