From 431a9c00a56cf4c603be1cf5f773b193621d8150 Mon Sep 17 00:00:00 2001 From: Kai Blaschke Date: Mon, 19 Feb 2024 16:55:19 +0100 Subject: Fixed a huge amount of Clang warnings On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. --- source/game/StarServerClientContext.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/game/StarServerClientContext.cpp') diff --git a/source/game/StarServerClientContext.cpp b/source/game/StarServerClientContext.cpp index ff5b57a..838dae0 100644 --- a/source/game/StarServerClientContext.cpp +++ b/source/game/StarServerClientContext.cpp @@ -18,7 +18,7 @@ ServerClientContext::ServerClientContext(ConnectionId clientId, Maybe Json { RecursiveMutexLocker locker(m_mutex); setShipUpgrades(shipUpgrades().apply(args)); @@ -166,7 +166,7 @@ WorldChunks ServerClientContext::shipChunks() const { void ServerClientContext::updateShipChunks(WorldChunks newShipChunks) { RecursiveMutexLocker locker(m_mutex); m_shipChunksUpdate.merge(WorldStorage::getWorldChunksUpdate(m_shipChunks, newShipChunks), true); - m_shipChunks = move(newShipChunks); + m_shipChunks = std::move(newShipChunks); } void ServerClientContext::readUpdate(ByteArray data) { @@ -202,7 +202,7 @@ void ServerClientContext::setSystemWorld(SystemWorldServerThreadPtr systemWorldT if (m_systemWorldThread == systemWorldThread) return; - m_systemWorldThread = move(systemWorldThread); + m_systemWorldThread = std::move(systemWorldThread); } SystemWorldServerThreadPtr ServerClientContext::systemWorld() const { @@ -220,7 +220,7 @@ void ServerClientContext::setPlayerWorld(WorldServerThreadPtr worldThread) { if (m_worldThread == worldThread) return; - m_worldThread = move(worldThread); + m_worldThread = std::move(worldThread); if (m_worldThread) m_playerWorldIdNetState.set(m_worldThread->worldId()); else @@ -248,7 +248,7 @@ WarpToWorld ServerClientContext::playerReturnWarp() const { void ServerClientContext::setPlayerReturnWarp(WarpToWorld warp) { RecursiveMutexLocker locker(m_mutex); - m_returnWarp = move(warp); + m_returnWarp = std::move(warp); } WarpToWorld ServerClientContext::playerReviveWarp() const { @@ -258,7 +258,7 @@ WarpToWorld ServerClientContext::playerReviveWarp() const { void ServerClientContext::setPlayerReviveWarp(WarpToWorld warp) { RecursiveMutexLocker locker(m_mutex); - m_reviveWarp = move(warp); + m_reviveWarp = std::move(warp); } void ServerClientContext::loadServerData(Json const& store) { -- cgit v1.2.3