From c484fab32dcac655164f082805d1d55d1d058f2f Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Tue, 26 Mar 2024 07:31:33 +1100 Subject: experiment: auto-conversion of object spread lights to hybrid spread/point lights --- source/game/StarLightSource.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'source/game/StarLightSource.cpp') diff --git a/source/game/StarLightSource.cpp b/source/game/StarLightSource.cpp index 65b7429..b20b15c 100644 --- a/source/game/StarLightSource.cpp +++ b/source/game/StarLightSource.cpp @@ -3,6 +3,12 @@ namespace Star { +EnumMap const LightTypeNames{ + {LightType::Spread, "Spread"}, + {LightType::Point, "Point"}, + {LightType::PointAsSpread, "PointAsSpread"} +}; + void LightSource::translate(Vec2F const& pos) { position += pos; } @@ -10,7 +16,7 @@ void LightSource::translate(Vec2F const& pos) { DataStream& operator<<(DataStream& ds, LightSource const& lightSource) { ds.write(lightSource.position); ds.write(lightSource.color); - ds.write(lightSource.pointLight); + ds.write(lightSource.type); ds.write(lightSource.pointBeam); ds.write(lightSource.beamAngle); ds.write(lightSource.beamAmbience); @@ -21,7 +27,7 @@ DataStream& operator<<(DataStream& ds, LightSource const& lightSource) { DataStream& operator>>(DataStream& ds, LightSource& lightSource) { ds.read(lightSource.position); ds.read(lightSource.color); - ds.read(lightSource.pointLight); + ds.read(lightSource.type); ds.read(lightSource.pointBeam); ds.read(lightSource.beamAngle); ds.read(lightSource.beamAmbience); -- cgit v1.2.3