From d0307e7aa77ddc8d15b6d1e036e563f3c9150287 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Thu, 20 Jul 2023 17:53:57 +1000 Subject: Add celestial callbacks to UniverseClient scripts --- source/game/StarCelestialDatabase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/game/StarCelestialDatabase.cpp') diff --git a/source/game/StarCelestialDatabase.cpp b/source/game/StarCelestialDatabase.cpp index ac9f14f..d5ba7df 100644 --- a/source/game/StarCelestialDatabase.cpp +++ b/source/game/StarCelestialDatabase.cpp @@ -207,7 +207,7 @@ bool CelestialMasterDatabase::coordinateValid(CelestialCoordinate const& coordin Maybe CelestialMasterDatabase::findRandomWorld(unsigned tries, unsigned trySpatialRange, function filter, Maybe seed) { //RecursiveMutexLocker locker(m_mutex); - // We don't need this mutex, the other calls are locking anyway. + // We don't need this lock, the other calls are locking anyway. // Having this here is just stopping other threads from having a go in here until we've found a world. RandomSource randSource; if (seed) -- cgit v1.2.3