From 4b0bc220e4da1173f742a4973939b139bef562db Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Fri, 21 Jul 2023 00:58:49 +1000 Subject: Support for changing the game's timescale Context-specific (like per-world) timescales can also be added later --- source/frontend/StarTitleScreen.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'source/frontend/StarTitleScreen.cpp') diff --git a/source/frontend/StarTitleScreen.cpp b/source/frontend/StarTitleScreen.cpp index 842efc9..f9f16bd 100644 --- a/source/frontend/StarTitleScreen.cpp +++ b/source/frontend/StarTitleScreen.cpp @@ -114,15 +114,17 @@ bool TitleScreen::handleInputEvent(InputEvent const& event) { return m_paneManager.sendInputEvent(event); } -void TitleScreen::update() { +void TitleScreen::update(float dt) { + m_cursor.update(dt); + for (auto p : m_rightAnchoredButtons) p.first->setPosition(Vec2I(m_guiContext->windowWidth() / m_guiContext->interfaceScale(), 0) + p.second); m_mainMenu->determineSizeFromChildren(); - m_skyBackdrop->update(); - m_environmentPainter->update(); + m_skyBackdrop->update(dt); + m_environmentPainter->update(dt); - m_paneManager.update(); + m_paneManager.update(dt); if (!finishedState()) { if (auto audioSample = m_musicTrackManager.updateAmbient(m_musicTrack, m_skyBackdrop->isDayTime())) { @@ -423,7 +425,6 @@ void TitleScreen::back() { void TitleScreen::renderCursor() { auto assets = Root::singleton().assets(); - m_cursor.update(WorldTimestep); Vec2I cursorPos = m_cursorScreenPos; Vec2I cursorSize = m_cursor.size(); Vec2I cursorOffset = m_cursor.offset(); -- cgit v1.2.3