From 4b0bc220e4da1173f742a4973939b139bef562db Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Fri, 21 Jul 2023 00:58:49 +1000 Subject: Support for changing the game's timescale Context-specific (like per-world) timescales can also be added later --- source/frontend/StarInventory.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/frontend/StarInventory.cpp') diff --git a/source/frontend/StarInventory.cpp b/source/frontend/StarInventory.cpp index 850eedf..bcc2c15 100644 --- a/source/frontend/StarInventory.cpp +++ b/source/frontend/StarInventory.cpp @@ -236,7 +236,7 @@ bool InventoryPane::containsNewItems() const { return false; } -void InventoryPane::update() { +void InventoryPane::update(float dt) { auto inventory = m_player->inventory(); auto context = Widget::context(); @@ -255,7 +255,7 @@ void InventoryPane::update() { m_trashSlot->setItem(inventory->itemsAt(TrashSlot())); m_trashSlot->showLinkIndicator(customBarItems.contains(m_trashSlot->item())); if (auto trashItem = m_trashSlot->item()) { - if (m_trashBurn.tick() && trashItem->count() > 0) { + if (m_trashBurn.tick(dt) && trashItem->count() > 0) { m_player->statistics()->recordEvent("trashItem", JsonObject{ {"itemName", trashItem->name()}, {"count", trashItem->count()}, -- cgit v1.2.3