From d018957b098f00536d0d7641e13aaf1ebddf2238 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Mon, 3 Jul 2023 14:21:51 +1000 Subject: Fix font glyph generation to work correctly with other fonts --- source/client/StarClientApplication.cpp | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'source/client/StarClientApplication.cpp') diff --git a/source/client/StarClientApplication.cpp b/source/client/StarClientApplication.cpp index b4c9b1a..7a813c4 100644 --- a/source/client/StarClientApplication.cpp +++ b/source/client/StarClientApplication.cpp @@ -855,14 +855,15 @@ void ClientApplication::updateRunning() { } Vec2F aimPosition = m_player->aimPosition(); - LogMap::set("render_fps", appController()->renderFps()); - LogMap::set("update_rate", appController()->updateRate()); - LogMap::set("player_pos", strf("{:4.2f} {:4.2f}", m_player->position()[0], m_player->position()[1])); - LogMap::set("player_vel", strf("{:4.2f} {:4.2f}", m_player->velocity()[0], m_player->velocity()[1])); - LogMap::set("player_aim", strf("{:4.2f} {:4.2f}", aimPosition[0], aimPosition[1])); + float fps = appController()->renderFps(); + LogMap::set("render_rate", strf("{:4.2f} FPS ({:4.2f}ms)", fps, (1.0f / appController()->renderFps()) * 1000.0f)); + LogMap::set("update_rate", strf("{:4.2f}Hz", appController()->updateRate())); + LogMap::set("player_pos", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", m_player->position()[0], m_player->position()[1])); + LogMap::set("player_vel", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", m_player->velocity()[0], m_player->velocity()[1])); + LogMap::set("player_aim", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", aimPosition[0], aimPosition[1])); if (m_universeClient->worldClient()) { LogMap::set("liquid_level", strf("{}", m_universeClient->worldClient()->liquidLevel(Vec2I::floor(aimPosition)).level)); - LogMap::set("dungeonId", strf("{}", m_universeClient->worldClient()->dungeonId(Vec2I::floor(aimPosition)))); + LogMap::set("dungeon_id", strf("{}", m_universeClient->worldClient()->dungeonId(Vec2I::floor(aimPosition)))); } if (m_mainInterface->currentState() == MainInterface::ReturnToTitle) -- cgit v1.2.3