From c484fab32dcac655164f082805d1d55d1d058f2f Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Tue, 26 Mar 2024 07:31:33 +1100 Subject: experiment: auto-conversion of object spread lights to hybrid spread/point lights --- source/base/StarCellularLighting.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/base/StarCellularLighting.cpp') diff --git a/source/base/StarCellularLighting.cpp b/source/base/StarCellularLighting.cpp index 579f48a..3e5cf9a 100644 --- a/source/base/StarCellularLighting.cpp +++ b/source/base/StarCellularLighting.cpp @@ -109,12 +109,12 @@ void CellularLightingCalculator::addSpreadLight(Vec2F const& position, Vec3F con m_lightArray.left().addSpreadLight({arrayPosition, light}); } -void CellularLightingCalculator::addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience) { +void CellularLightingCalculator::addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience, bool asSpread) { Vec2F arrayPosition = position - Vec2F(m_calculationRegion.min()); if (m_monochrome) - m_lightArray.right().addPointLight({arrayPosition, light.max(), beam, beamAngle, beamAmbience}); + m_lightArray.right().addPointLight({arrayPosition, light.max(), beam, beamAngle, beamAmbience, asSpread}); else - m_lightArray.left().addPointLight({arrayPosition, light, beam, beamAngle, beamAmbience}); + m_lightArray.left().addPointLight({arrayPosition, light, beam, beamAngle, beamAmbience, asSpread}); } void CellularLightingCalculator::calculate(Image& output) { -- cgit v1.2.3