From 63c9e3ec8b51a9d96872a054a0d35e8591b3535d Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Mon, 15 Apr 2024 17:46:44 +1000 Subject: only round vertices if AA is on [skip ci] --- source/base/StarCellularLighting.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/base/StarCellularLighting.cpp') diff --git a/source/base/StarCellularLighting.cpp b/source/base/StarCellularLighting.cpp index ebca0ad..48ba265 100644 --- a/source/base/StarCellularLighting.cpp +++ b/source/base/StarCellularLighting.cpp @@ -223,7 +223,7 @@ void CellularLightIntensityCalculator::addSpreadLight(Vec2F const& position, flo void CellularLightIntensityCalculator::addPointLight(Vec2F const& position, float light, float beam, float beamAngle, float beamAmbience) { Vec2F arrayPosition = position - Vec2F(m_calculationRegion.min()); - m_lightArray.addPointLight({arrayPosition, light, beam, beamAngle, beamAmbience}); + m_lightArray.addPointLight({arrayPosition, light, beam, beamAngle, beamAmbience, false}); } -- cgit v1.2.3