From d255328476f1d3dd76bfd1dec550fddeab7c11ba Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Thu, 11 Apr 2024 16:27:46 +1000 Subject: Humanoid: apply globalOffset *before* rotation the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible) --- source/application/StarRenderer_opengl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/application/StarRenderer_opengl.cpp') diff --git a/source/application/StarRenderer_opengl.cpp b/source/application/StarRenderer_opengl.cpp index d8b26e8..90d691e 100644 --- a/source/application/StarRenderer_opengl.cpp +++ b/source/application/StarRenderer_opengl.cpp @@ -434,7 +434,7 @@ void OpenGlRenderer::setMultiSampling(unsigned multiSampling) { glEnable(GL_SAMPLE_SHADING); glMinSampleShading((float)m_multiSampling); } else { - glMinSampleShading(1.f); + glMinSampleShading(0.f); glDisable(GL_SAMPLE_SHADING); glDisable(GL_MULTISAMPLE); } -- cgit v1.2.3