From 563d95b9e6c67a6de31ef00ad0ec4fd1d597a6b1 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Wed, 26 Jun 2024 13:03:30 +1000 Subject: remove redundant vertexRounding uniform from interface shader interface is always drawn without super-sampling anyway --- source/application/StarRenderer_opengl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/application/StarRenderer_opengl.cpp') diff --git a/source/application/StarRenderer_opengl.cpp b/source/application/StarRenderer_opengl.cpp index f0e4dfd..e640e53 100644 --- a/source/application/StarRenderer_opengl.cpp +++ b/source/application/StarRenderer_opengl.cpp @@ -254,7 +254,7 @@ void OpenGlRenderer::loadEffectConfig(String const& name, Json const& effectConf effectParameter.parameterUniform = glGetUniformLocation(m_program, p.second.getString("uniform").utf8Ptr()); if (effectParameter.parameterUniform == -1) { - Logger::warn("OpenGL20 effect parameter '{}' has no associated uniform, skipping", p.first); + Logger::warn("OpenGL20 effect parameter '{}' in effect '{}' has no associated uniform, skipping", p.first, name); } else { String type = p.second.getString("type"); if (type == "bool") { -- cgit v1.2.3