From 63c9e3ec8b51a9d96872a054a0d35e8591b3535d Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Mon, 15 Apr 2024 17:46:44 +1000 Subject: only round vertices if AA is on [skip ci] --- assets/opensb/rendering/effects/interface.vert | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'assets/opensb/rendering/effects/interface.vert') diff --git a/assets/opensb/rendering/effects/interface.vert b/assets/opensb/rendering/effects/interface.vert index 14a7cea..dfd94d4 100644 --- a/assets/opensb/rendering/effects/interface.vert +++ b/assets/opensb/rendering/effects/interface.vert @@ -6,6 +6,7 @@ uniform vec2 textureSize2; uniform vec2 textureSize3; uniform vec2 screenSize; uniform mat3 vertexTransform; +uniform bool vertexRounding; in vec2 vertexPosition; in vec4 vertexColor; @@ -19,10 +20,14 @@ out vec4 fragmentColor; void main() { vec2 screenPosition = (vertexTransform * vec3(vertexPosition, 1.0)).xy; gl_Position = vec4(screenPosition / screenSize * 2.0 - 1.0, 0.0, 1.0); - if (((vertexData >> 3) & 0x1) == 1) - screenPosition.x = round(screenPosition.x); - if (((vertexData >> 4) & 0x1) == 1) - screenPosition.y = round(screenPosition.y); + + if (vertexRounding) { + if (((vertexData >> 3) & 0x1) == 1) + screenPosition.x = round(screenPosition.x); + if (((vertexData >> 4) & 0x1) == 1) + screenPosition.y = round(screenPosition.y); + } + int vertexTextureIndex = vertexData & 0x3; if (vertexTextureIndex == 3) fragmentTextureCoordinate = vertexTextureCoordinate / textureSize3; -- cgit v1.2.3