Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-03-20 | cursed point lights everywhere (but god it looks good) | Kae | |
2024-03-20 | experiment: unclamped lighting | Kae | |
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-11-01 | Skip generating tile pieces if a color variant is invalid | Kae | |
2023-08-20 | Hook tile meshing up to Material Item drop and preview | Kae | |
2023-07-06 | Render the world in its own framebuffer | Kae | |
2023-07-04 | Fix terrain chunk meshes constantly being removed from the cache because the ↵ | Kae | |
default time smear is the exact same as the timeout | |||
2023-06-30 | typo lol | Kae | |
2023-06-30 | Update StarTilePainter.cpp | Kae | |
2023-06-30 | RenderPrimitive micro-optimizations | Kae | |
2023-06-29 | Move lighting calculation to separate thread | Kae | |
2023-06-27 | The Formatting String Catastrophe | Kae | |
2023-06-20 | fix minor culling issues | Kae | |
also multiply liquid light by liquid level to fix pop-in problems | |||
2023-06-20 | everything everywhere | Kae | |
all at once |