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path: root/source/rendering/StarFontTextureGroup.cpp
AgeCommit message (Collapse)Author
2024-05-03catch image processing errors in font renderingKae
think this was done before and accidentally undone
2024-04-25reduce some Directives exceptions down to error strings for perfKae
additionally, image operations that don't exist simply pass through now
2024-04-24slight font directives changesKae
invalid font directives stopped checkerboarding the glyph texture at some point, fixed that too
2024-04-24feat: unicode emoji support + other stuffKae
2024-04-22Add UnifontEx fallback for glyphs that are missing from the current fontKae
2024-04-22Lua chat callbacks + better font stylingKae
golly gee whiz!! i hope i didn't fuck something up
2024-04-15new object lighting toggle, log non-master entity render/update exceptionsKae
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-07-04Cache font directivesKae
2023-07-03Fix horizontal alignment with font, add new fontsKae
2023-07-03Fix font glyph generation to work correctly with other fontsKae
2023-06-23👋 only print opengl errors if errors actually occurred. also fixed ↵LDA
building on gcc
2023-06-21fonts can reload nowKae
2023-06-21The FontpocalypseKae
I hate it
2023-06-21font directives bwahahahaKae
2023-06-21custom fonts!!Kae
2023-06-21Font improvementsKae
?border and ?outline blend nicer when applied to font glyphs
2023-06-21make the chat really pretty!!Kae
also slightly optimized text shadow rendering, made sure glyphs with directives stay centered and added two extra Lua arguments to canvas.drawText
2023-06-20everything everywhereKae
all at once