Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-03 | catch image processing errors in font rendering | Kae | |
think this was done before and accidentally undone | |||
2024-04-25 | reduce some Directives exceptions down to error strings for perf | Kae | |
additionally, image operations that don't exist simply pass through now | |||
2024-04-24 | slight font directives changes | Kae | |
invalid font directives stopped checkerboarding the glyph texture at some point, fixed that too | |||
2024-04-24 | feat: unicode emoji support + other stuff | Kae | |
2024-04-22 | Add UnifontEx fallback for glyphs that are missing from the current font | Kae | |
2024-04-22 | Lua chat callbacks + better font styling | Kae | |
golly gee whiz!! i hope i didn't fuck something up | |||
2024-04-15 | new object lighting toggle, log non-master entity render/update exceptions | Kae | |
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-07-04 | Cache font directives | Kae | |
2023-07-03 | Fix horizontal alignment with font, add new fonts | Kae | |
2023-07-03 | Fix font glyph generation to work correctly with other fonts | Kae | |
2023-06-23 | 👋 only print opengl errors if errors actually occurred. also fixed ↵ | LDA | |
building on gcc | |||
2023-06-21 | fonts can reload now | Kae | |
2023-06-21 | The Fontpocalypse | Kae | |
I hate it | |||
2023-06-21 | font directives bwahahaha | Kae | |
2023-06-21 | custom fonts!! | Kae | |
2023-06-21 | Font improvements | Kae | |
?border and ?outline blend nicer when applied to font glyphs | |||
2023-06-21 | make the chat really pretty!! | Kae | |
also slightly optimized text shadow rendering, made sure glyphs with directives stay centered and added two extra Lua arguments to canvas.drawText | |||
2023-06-20 | everything everywhere | Kae | |
all at once |