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path: root/source/game/scripting/StarUniverseServerLuaBindings.cpp
AgeCommit message (Collapse)Author
2025-05-27add universe.banClientKae
2025-05-27Update StarUniverseServerLuaBindings.cppKae
2025-05-27universe.disconnectClientKae
2025-05-15actually register the uuidForClient callback (oops)Kae
2025-05-15add uuidForClient universe functionKae
2024-04-02improvements to universe.sendPacket and world.sendPacketKae
adds necessary clientsMutex lock, and returns false if sending failed
2024-03-21Add parseJson and clientWorld functions to LuaBindingsErodeesFleurs
2024-03-19oopsErodeesFleurs
2024-03-19add sendPacket lua contextErodeesFleurs
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-07-24whoopsKae
2023-07-24Handle world creation error when sending world messages, add active world ↵Kae
callbacks
2023-07-23experimental universe.sendWorldMessage functionKae
2023-06-20everything everywhereKae
all at once