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path: root/source/game/scripting/StarLuaGameConverters.cpp
AgeCommit message (Collapse)Author
2024-02-28Fixed remaining compiler warningsKai Blaschke
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-10-31Revert bag slot index type to uint8_t for nowKae
was causing incompatibility on vanilla servers - need to add net element filters for legacy/modified servers first
2023-10-30avoid returnless fallthroughZithia Satazaki
2023-10-30these need to be {} wrapped to compile for some reasonZithia Satazaki
2023-10-30match prior case convention for swap and trash slotsZithia Satazaki
2023-10-31Simplify new player inventory functionsKae
2023-07-03Fix scaling a better wayKae
2023-07-03Fix scalingKae
not happy with having to do this, but whatever
2023-07-03Add Drawable <-> Lua conversion to LuaGameConvertersKae
2023-06-20everything everywhereKae
all at once