Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-02-10 | scriptable threads | Bottinator22 | |
2024-02-25 | Use "#pragma once" instead of include guards | Kai Blaschke | |
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-11-24 | non-zero default for script.updateDt for cases when it's called outside update() | Kae | |
2023-11-02 | Add input.mousePosition | Kae | |
2023-08-15 | message.setHandler now accepts a Json config in place of the name | Kae | |
2023-07-21 | Support for changing the game's timescale | Kae | |
Context-specific (like per-world) timescales can also be added later | |||
2023-07-04 | Move input callback creation | Kae | |
2023-07-02 | Input Binding support | Kae | |
2023-06-27 | The Formatting String Catastrophe | Kae | |
2023-06-20 | everything everywhere | Kae | |
all at once |