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path: root/source/game/scripting/StarInputLuaBindings.cpp
AgeCommit message (Collapse)Author
2024-12-10Input: binds can now make the clipboard available while held, config option ↵Kae
to always allow
2024-02-19Removed some redundant std::move usages in return statements.Kai Blaschke
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-11-02Add input.mousePositionKae
2023-10-30Alias short bind, key, mouse input functionsKae
2023-07-21Support for changing the game's timescaleKae
Context-specific (like per-world) timescales can also be added later
2023-07-20Add voice muting, add input key and mouse functionsKae
2023-07-02Input Binding supportKae