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AgeCommit message (Collapse)Author
2025-05-31armor: support for flipDirectives, fix activeItem arm frames with directives ↵Kae
breaking on custom armor
2025-03-23more block swap fixeschililisoup
2025-03-23Update StarMaterialItem.cppKae
[skip ci]
2025-03-23swap indicator blinks opposite to collision indicatorKae
(also losslessly compressed the png)
2025-03-22block swap indicatorchililisoup
2025-03-21block swap fixeschililisoup
2025-03-21Block swap networking fixeschililisoup
2025-03-20block swappingchililisoup
2024-06-26Fix MaterialItem not entirely uninitializingKae
was causing an exception when a MaterialItem had a script on it
2024-05-21Make blueprints stackableSilverSokolova
I did not test this
2024-05-02codex items: mark unread if already known so that it reopensKae
2024-04-25fix: PaintingBeamTool turning invisible after switching colorKae
2024-04-23micro-opt NetworkedAnimator drawablesKae
sort before creating drawables
2024-03-26experiment: auto-conversion of object spread lights to hybrid spread/point ↵Kae
lights
2024-03-20experiment: unclamped lightingKae
2024-02-28Fixed remaining compiler warningsKai Blaschke
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-25Use "#pragma once" instead of include guardsKai Blaschke
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-08-21Small cleanupKae
2023-08-21Store material item settings in player secret properties instead of parametersKae
2023-08-21Update StarMaterialItem.cppKae
2023-08-20Material Item: Allow entity overlap on non-solid collision kindsKae
2023-08-20Hook tile meshing up to Material Item drop and previewKae
2023-08-20Add binds to modify material radiusKae
2023-08-20Fix LiquidItem preview (again!)Kae
2023-08-19Fix collision not refreshing on expired predictions and slight placement issueKae
2023-08-19oops: Fix sub-step material placementKae
2023-08-19Add collision cycling to Material itemsKae
2023-08-19Material Item equip soundKae
2023-08-19improve applyTileModifications to be more aggressiveKae
2023-08-18Fix MaterialItem steps being in reverseKae
Also multiplied steps for reliability with diagonals
2023-08-18Various improvementsKae
You can now right click empty slots to insert one from swap. Added unique sounds for the swap slot count incrementing/decrementing. Material placement now plays sounds.
2023-08-18Armor Item improvements (& other misc)Kae
TODO: Make option to return to previewing with dummy
2023-08-03Fix racial liquid descriptions not being usedKae
2023-07-31fix last aim being held when unequipping MaterialItem while holding fireKae
2023-07-31Tile placement improvementsKae
Placing materials is now done in a line to fix gaps at low framerates
2023-07-22Add character swapping (no GUI yet)Kae
2023-07-21Support for changing the game's timescaleKae
Context-specific (like per-world) timescales can also be added later
2023-07-06Change pure string format calls to use fmt::to_stringKae
2023-07-01Update StarInspectionTool.cppKae
2023-06-30bring player inspection back!Kae
2023-06-28Add unused support for using the actual humanoid for armor previewKae
2023-06-28Don't do spatial logging on the serverKae
2023-06-27The Formatting String CatastropheKae
2023-06-26resolved most of the compiler warnings/errors under gccLDA
also update xxhash and tinyformat
2023-06-25more!! more!!!!Kae
2023-06-24Armor optimizationsKae
2023-06-24Pretty much working nowKae
2023-06-20everything everywhereKae
all at once