Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-06-03 | add player.nametag, player.setNametag, world.entityNametag | Kae | |
2025-03-23 | more block swap fixes | chililisoup | |
2025-03-21 | block swap fixes | chililisoup | |
2025-03-20 | block swapping | chililisoup | |
2024-09-11 | Network compatibility changes | Kae | |
2024-03-20 | experiment: unclamped lighting | Kae | |
2024-03-17 | InterpolationTracker operates on time in seconds instead of steps now | Kae | |
2024-03-09 | hopefully fix #33 | Kae | |
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this | |||
2024-02-28 | Fixed remaining compiler warnings | Kai Blaschke | |
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed. | |||
2024-02-25 | Use "#pragma once" instead of include guards | Kai Blaschke | |
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-11-30 | Fix constant tile entity space updates | Kae | |
2023-10-10 | Tweak tool suppression logic for vehicles | Kae | |
2023-08-21 | Objects can now be placed under tiles that have non-block collision | Kae | |
2023-08-20 | Hook tile meshing up to Material Item drop and preview | Kae | |
2023-08-19 | Add collision cycling to Material items | Kae | |
2023-08-18 | Various improvements | Kae | |
You can now right click empty slots to insert one from swap. Added unique sounds for the swap slot count incrementing/decrementing. Material placement now plays sounds. | |||
2023-07-29 | Allow desired entity ID to be specified in addEntity | Kae | |
2023-07-21 | Support for changing the game's timescale | Kae | |
Context-specific (like per-world) timescales can also be added later | |||
2023-07-20 | Let players use tools in lounges | Kae | |
2023-06-30 | bring player inspection back! | Kae | |
2023-06-29 | Move lighting calculation to separate thread | Kae | |
2023-06-27 | The Formatting String Catastrophe | Kae | |
2023-06-27 | Nameplate and chat bubble improvements | Kae | |
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles. | |||
2023-06-25 | More directives optimization | Kae | |
2023-06-20 | everything everywhere | Kae | |
all at once |