Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-01 | Fix more cases of tile collision not taking object material spaces into account | Kae | |
Fixes #53 | |||
2024-03-25 | fix some server-side collision calls not including object collision | Kae | |
2024-03-09 | hopefully fix #33 | Kae | |
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this | |||
2024-02-25 | Use "#pragma once" instead of include guards | Kai Blaschke | |
2023-07-31 | Tile Prediction | Kae | |
2023-06-20 | everything everywhere | Kae | |
all at once |