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path: root/source/game/StarWorldServerThread.cpp
AgeCommit message (Collapse)Author
2024-09-11Network compatibility changesKae
2024-07-20Propagate client admin status to WorldServersKae
2024-03-19make timescale a server command and add a tickrate commandKae
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-11-24Fix TestUniverseKae
2023-08-15Rename global WorldTimestep var to more appropriate nameKae
2023-07-23experimental universe.sendWorldMessage functionKae
2023-07-21Support for changing the game's timescaleKae
Context-specific (like per-world) timescales can also be added later
2023-07-03improve WorldServer debug loggingKae
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
2023-06-27The Formatting String CatastropheKae
2023-06-20everything everywhereKae
all at once