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path: root/source/game/StarWorldServer.hpp
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2025-05-07add world.template, world.setTemplateKae
2025-03-23more block swap fixeschililisoup
2025-03-21block swap fixeschililisoup
2025-03-20block swappingchililisoup
2024-12-05add sky setting overrides to celestial.flyShip, pass net rules to packet ↵Kae
read/write
2024-09-14protected dungeon ID optimization + /settileprotection improvementsKae
2024-09-11use a version number rather than a boolKae
more flexible, allows for backwards compat with older OpenSB versions & not just vanilla Starbound
2024-09-11Network compatibility changesKae
2024-07-20Propagate client admin status to WorldServersKae
2024-04-02improvements to universe.sendPacket and world.sendPacketKae
adds necessary clientsMutex lock, and returns false if sending failed
2024-04-02add world.sendPacket and fixed deadlockErodeesFleurs
2024-03-17InterpolationTracker operates on time in seconds instead of steps nowKae
2024-02-25Use "#pragma once" instead of include guardsKai Blaschke
2024-02-19Fixed some uninitialized membersKai Blaschke
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2023-08-21Objects can now be placed under tiles that have non-block collisionKae
2023-07-31Tile PredictionKae
2023-07-29Allow desired entity ID to be specified in addEntityKae
2023-07-23world.callScriptContextKae
2023-07-23Add WorldServer script contextsKae
2023-07-23experimental universe.sendWorldMessage functionKae
2023-07-21Support for changing the game's timescaleKae
Context-specific (like per-world) timescales can also be added later
2023-07-03improve WorldServer debug loggingKae
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
2023-06-21EntityUpdate server-side optimizationKae
Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-20everything everywhereKae
all at once