Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-05-07 | add world.template, world.setTemplate | Kae | |
2025-03-23 | more block swap fixes | chililisoup | |
2025-03-21 | block swap fixes | chililisoup | |
2025-03-20 | block swapping | chililisoup | |
2024-12-05 | add sky setting overrides to celestial.flyShip, pass net rules to packet ↵ | Kae | |
read/write | |||
2024-09-14 | protected dungeon ID optimization + /settileprotection improvements | Kae | |
2024-09-11 | use a version number rather than a bool | Kae | |
more flexible, allows for backwards compat with older OpenSB versions & not just vanilla Starbound | |||
2024-09-11 | Network compatibility changes | Kae | |
2024-07-20 | Propagate client admin status to WorldServers | Kae | |
2024-04-02 | improvements to universe.sendPacket and world.sendPacket | Kae | |
adds necessary clientsMutex lock, and returns false if sending failed | |||
2024-04-02 | add world.sendPacket and fixed deadlock | ErodeesFleurs | |
2024-03-17 | InterpolationTracker operates on time in seconds instead of steps now | Kae | |
2024-02-25 | Use "#pragma once" instead of include guards | Kai Blaschke | |
2024-02-19 | Fixed some uninitialized members | Kai Blaschke | |
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized. | |||
2023-08-21 | Objects can now be placed under tiles that have non-block collision | Kae | |
2023-07-31 | Tile Prediction | Kae | |
2023-07-29 | Allow desired entity ID to be specified in addEntity | Kae | |
2023-07-23 | world.callScriptContext | Kae | |
2023-07-23 | Add WorldServer script contexts | Kae | |
2023-07-23 | experimental universe.sendWorldMessage function | Kae | |
2023-07-21 | Support for changing the game's timescale | Kae | |
Context-specific (like per-world) timescales can also be added later | |||
2023-07-03 | improve WorldServer debug logging | Kae | |
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate | |||
2023-06-21 | EntityUpdate server-side optimization | Kae | |
Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read. | |||
2023-06-20 | everything everywhere | Kae | |
all at once |