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path: root/source/game/StarWorldClient.hpp
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2025-05-07add world.template, world.setTemplateKae
2025-03-23more block swap fixeschililisoup
2025-03-21block swap fixeschililisoup
2025-03-20block swappingchililisoup
2025-03-09speculative fix for lightmap flickerKae
can't tell what's going on here - is lighting calculation being ran when the point lights aren't populated? weird
2024-10-17unify UniverseClient & WorldClient LuaRoots & let universeClient scripts ↵Kae
intercept packets can be used for intercepting chat packets, for example!
2024-09-14protected dungeon ID optimization + /settileprotection improvementsKae
2024-09-09code clean-upKae
2024-09-09[Revision] Applying the recommended changes from pull request #110 (return ↵lonaasan
current value if no argument given, moving the methods to their correct location)
2024-09-09[Small Addition] added respawnInWorld Commandlonaasan
2024-04-04Make ping updates more accurateKae
2024-03-20experiment: unclamped lightingKae
2024-03-19Async lighting improvementsKae
2024-03-17InterpolationTracker operates on time in seconds instead of steps nowKae
2024-03-11Tile Prediction: make refunds silentKae
2024-02-25Use "#pragma once" instead of include guardsKai Blaschke
2023-11-25Hopefully fix the rare lightmap flickerKae
2023-11-24Fix TestUniverseKae
2023-08-21Objects can now be placed under tiles that have non-block collisionKae
2023-08-19Predict placed tile collisionKae
2023-08-02Add loading icon when swapping characterKae
2023-08-02Skip packet compression on Voice packetsKae
cause 99% of the data is already compressed by Opus
2023-07-31Tile Prediction improvementsKae
each tile modification is now validated and then added to prediction one-by-one
2023-07-31Tile PredictionKae
2023-07-29Allow desired entity ID to be specified in addEntityKae
2023-07-22Add character swapping (no GUI yet)Kae
2023-07-21Support for changing the game's timescaleKae
Context-specific (like per-world) timescales can also be added later
2023-07-15Get transmission workingKae
2023-07-13Add vanilla-compatible raw broadcastsKae
2023-07-10Fix asynchronous lighting crashKae
This somehow only occurred on Linux
2023-07-04Start of Interface callbacks, starting with a bindCanvas function for the ↵Kae
whole screen
2023-06-30Fix rare world lighting thread raceKae
2023-06-30RenderPrimitive micro-optimizationsKae
2023-06-29Move lighting calculation to separate threadKae
2023-06-28Fix broken regex, make game timestep non-constKae
2023-06-20everything everywhereKae
all at once