Age | Commit message (Collapse) | Author |
|
|
|
|
|
world.placeMaterial
|
|
|
|
|
|
You can now right click empty slots to insert one from swap.
Added unique sounds for the swap slot count incrementing/decrementing.
Material placement now plays sounds.
|
|
|
|
|
|
|
|
|
|
|
|
cause 99% of the data is already compressed by Opus
|
|
each tile modification is now validated and then added to prediction one-by-one
|
|
Placing materials is now done in a line to fix gaps at low framerates
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Context-specific (like per-world) timescales can also be added later
|
|
|
|
positional delay
|
|
|
|
|
|
This somehow only occurred on Linux
|
|
|
|
whole screen
|
|
probably not too time-saving
|
|
|
|
|
|
|
|
|
|
unfortunate
|
|
|
|
|
|
|
|
also update xxhash and tinyformat
|
|
|
|
improvements, fix chat bubbles and nametags only moving every 2px
|
|
some unrelated directives thing too
|
|
|
|
Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
|
|
also multiply liquid light by liquid level to fix pop-in problems
|
|
all at once
|