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path: root/source/game/StarUniverseServer.cpp
AgeCommit message (Collapse)Author
2025-04-17actually pass along chat user dataKae
2025-03-03make UniverseServer scri scriptable.ErodeesFleurs
2025-01-05add time played support to server query resultsKae
2024-12-05add sky setting overrides to celestial.flyShip, pass net rules to packet ↵Kae
read/write
2024-10-02shipworlds: store their own epoch time for consistent plant growthKae
2024-09-11use a version number rather than a boolKae
more flexible, allows for backwards compat with older OpenSB versions & not just vanilla Starbound
2024-09-11Network compatibility changesKae
2024-08-25Update StarUniverseServer.cppKae
2024-08-13Connection changesKae
2024-07-27Networking changes (needs P2P testing, requires clients to update unfortunately)Kae
2024-07-20Propagate client admin status to WorldServersKae
2024-06-28fix seemingly extremely rare race condition leading to exception when ↵Kae
joining a singleplayer internal server happened when the client thread called universeServer->setPause (which locks m_clientsLock) between the client id being added to m_clients and the connection being added to m_connectionServer
2024-06-24Ensure the chunk & system that the player's ship is always in their local ↵Kae
chunk cache #74
2024-04-02improvements to universe.sendPacket and world.sendPacketKae
adds necessary clientsMutex lock, and returns false if sending failed
2024-04-02add world.sendPacket and fixed deadlockErodeesFleurs
2024-03-27Update StarUniverseServer.cppKae
2024-03-27Store the ship's species as a world propertyKae
prevents smorgasbord when upgrading the ship after the player changes the species of the character that owns the ship
2024-03-27feat: middle click objects in the inventory to open their interfaceKae
makes carrying around shop objects easier might need to restrict the allowed interaction types more, as some may break due to the source entity being the player
2024-03-19add sendPacket lua contextErodeesFleurs
2024-03-19make timescale a server command and add a tickrate commandKae
2024-03-14Initial commit of experimental zstd network compressionKae
currently a bit buggy
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-07-31Changes to support modifying networking while maintaining legacy supportKae
2023-07-26Server: Log TCP error and carry onKae
Fixes the Singleplayer server thread locking up forever and leaving us in an eternal loading screen if the TCP socket fails to bind. Something on my PC is hogging the default server port, which is what made me encounter this.
2023-07-24Handle world creation error when sending world messages, add active world ↵Kae
callbacks
2023-07-23Add WorldServer script contextsKae
2023-07-23experimental universe.sendWorldMessage functionKae
2023-06-27The Formatting String CatastropheKae
2023-06-21Fixes and stuffKae
Using proper SDL Audio APIs now Fixed borderless Create game window before asset load Bump up root loading worker thread count to 8 Fix not hearing other player songs on load-in Fix issues with shipworlds missing ship.level property Fix rare thread race with received chat packets on the server-side
2023-06-20everything everywhereKae
all at once