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path: root/source/game/StarUniverseClient.cpp
AgeCommit message (Collapse)Author
2025-05-26client: attempt to disconnect safely instead of crashing when an incoming ↵Kae
server packet causes an exception
2025-05-07add world.template, world.setTemplateKae
2025-04-25allow forcing legacy connectionsBottinator22
2025-04-16add optional data for chat messages, for custom Chat panes to read fromKae
2025-02-01Use Player:MoveTo instead of mcontroller->setPositionDegranon
2025-02-01Change your position on warp to the same planetDegranon
2025-01-25Fix callbacks not being updated properly in chat scriptsKae
2025-01-22add "team" lua callbacksErodeesFleurs
2024-12-19Update StarUniverseClient.cppKae
2024-12-05add sky setting overrides to celestial.flyShip, pass net rules to packet ↵Kae
read/write
2024-11-24scriptable chatKae
2024-10-17unify UniverseClient & WorldClient LuaRoots & let universeClient scripts ↵Kae
intercept packets can be used for intercepting chat packets, for example!
2024-10-11Don't trigger player slot reordering when autosaving after swappedKae
2024-09-11use a version number rather than a boolKae
more flexible, allows for backwards compat with older OpenSB versions & not just vanilla Starbound
2024-09-11Network compatibility changesKae
2024-09-02UniverseClient: log packet type when a packet throws an exceptionKae
2024-08-13Connection changesKae
2024-07-27Networking changes (needs P2P testing, requires clients to update unfortunately)Kae
2024-04-22Lua chat callbacks + better font stylingKae
golly gee whiz!! i hope i didn't fuck something up
2024-04-04Make ping updates more accurateKae
2024-03-19make timescale a server command and add a tickrate commandKae
2024-03-18Update StarUniverseClient.cppKae
2024-03-15change net debug logging to kB/sKae
2024-03-09minor code polishKae
2024-02-28Fixed remaining compiler warningsKai Blaschke
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-11-24Fix TestUniverseKae
2023-10-25Add player Lua functions from SEKae
2023-08-18Item drops inherit player velocity, other stuffKae
2023-08-02Add loading icon when swapping characterKae
2023-07-31Changes to support modifying networking while maintaining legacy supportKae
2023-07-29Reset script panes on character swapKae
2023-07-29Allow desired entity ID to be specified in addEntityKae
2023-07-26Fix Teams not functioning as swapped characterKae
2023-07-24Fix ToolUser exception when swapping playerKae
Also made /swap by name exclude the current player when searching
2023-07-22Add character swapping (no GUI yet)Kae
2023-07-21Support for changing the game's timescaleKae
Context-specific (like per-world) timescales can also be added later
2023-07-20Add celestial callbacks to UniverseClient scriptsKae
2023-07-17Initial voice HUD indicator setupKae
2023-07-04Start of Interface callbacks, starting with a bindCanvas function for the ↵Kae
whole screen
2023-07-03Prevent particle copy, tweak debugging some moreKae
probably not too time-saving
2023-06-29Add base variables for warping cinematicsKae
I literally only did this because I have an ultra-wide monitor and the letterboxing bothered me
2023-06-27The Formatting String CatastropheKae
2023-06-26Move error screen over titleKae
2023-06-20everything everywhereKae
all at once