Age | Commit message (Collapse) | Author |
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server packet causes an exception
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read/write
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intercept packets
can be used for intercepting chat packets, for example!
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more flexible, allows for backwards compat with older OpenSB versions & not just vanilla Starbound
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golly gee whiz!! i hope i didn't fuck something up
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Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
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Also made /swap by name exclude the current player when searching
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Context-specific (like per-world) timescales can also be added later
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whole screen
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probably not too time-saving
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I literally only did this because I have an ultra-wide monitor and the letterboxing bothered me
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all at once
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