Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-02-01 | add command to disable head rotation per-char | Kae | |
2024-11-21 | Fix UB when a unique effect script adds another unique effect during ↵ | Kae | |
initialization | |||
2024-09-11 | use a version number rather than a bool | Kae | |
more flexible, allows for backwards compat with older OpenSB versions & not just vanilla Starbound | |||
2024-09-11 | Network compatibility changes | Kae | |
2024-07-31 | fix F16-F24 keys offsetting keycodes, add key name to canvas key callback args | Kae | |
2024-03-09 | whoops | WasabiRaptor | |
2024-03-09 | remove missing persistent effects | WasabiRaptor | |
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-07-21 | Support for changing the game's timescale | Kae | |
Context-specific (like per-world) timescales can also be added later | |||
2023-06-27 | The Formatting String Catastrophe | Kae | |
2023-06-25 | More directives optimization | Kae | |
2023-06-20 | everything everywhere | Kae | |
all at once |