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path: root/source/game/StarPlayerInventory.cpp
AgeCommit message (Collapse)Author
2024-12-27fix item inventoryFilters handlingKae
2024-12-26items can now override inventory filtersKae
2024-10-04PlayerInventory: fix bag loading issueKae
2024-07-27Update StarPlayerInventory.cppKae
2024-07-26fix possible segfault in PlayerInventory::retrieveKae
2024-05-02fix directives stitching bug when parsing scaleKae
2024-05-01fix inventory hotbar links breaking when moving an itemKae
2024-03-11Tile Prediction: make refunds silentKae
2024-03-09minor code polishKae
2024-03-07inventory and hotbar size mismatch fixesWasabiRaptor
I realized why that was there checking patch arrays in a more clean manner also support for checking values in other files using a string in the patch arrays Revert "checking patch arrays in a more clean manner" sorry that wasn't supposed to be in this one
2024-02-28Fixed remaining compiler warningsKai Blaschke
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-11-02Fix (vanilla): Item disappearing from action bar after stacking identical ↵Kae
item into it
2023-10-31WebHook test againnnKae
2023-10-31WebHook testKae
2023-10-31Simplify new player inventory functionsKae
2023-10-30more graceful failure mode for item bag functionsZithia Satazaki
2023-07-22Add character swapping (no GUI yet)Kae
2023-06-20everything everywhereKae
all at once